Showing 141 open source projects for "java card games"

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  • 1
    A port of the Mirage Source to the java language using an applet for the client to allow a web based gaming experience.
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  • 2
    An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
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  • 3
    Agle means ANOTHER GAME LIBRARY and ENVIRONMENT Agle has a java client and a c++ linux server
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  • 4
    A cross-platform game engine for creating RPGs with interactive, dynamic worlds.
    Downloads: 0 This Week
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  • 5
    A sime Java sprite engine that can be used inside any java graphical component.
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  • 6
    Eye Swindle is a java port of the Infinity RPG engine. Project will focus on flexibility and user tools, rather than providing a faithful implemention for the original Infinity titles.
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  • 7

    MultipleKeyListener

    Small java library to handle multiple key events as an implementation of KeyListener

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  • 8
    Open Strategy Game Architecture is a framework for game creation.
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  • 9
    This is our Bleach game. We have a fairly large team of developers so have made our code SVN!
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  • 10
    Lazy Table Tools

    Lazy Table Tools

    A tools API for designing table top game utilities

    Lazy Table Tools is intended to be an API to assist in designing utilities such as character generators for D20 style table top games. The intention is to start by designing a character generator that allows data entry then move on to more comprehensive tools that allow for item creation, monster creation, loot generation, etc...
    Downloads: 0 This Week
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  • 11
    This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.
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  • 12
    Modular Game Engine

    Modular Game Engine

    Modular Game Creation Framework.

    ...Relationships can be defined between different modules to allow for interaction. This approach gives rise to two mail goals within the project. Reusability: as modules have a plug-n-play character, databasing of modules allows for games to be constructed by combining modules rather than constructing new code. Simplicity: all modules share a common shape. Therefore, they allow for visual programming through a simple GUI (comparable to Java Beans). The creation of good games relies on the easy of prototyping and creative exploration.
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  • 13
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  • 14

    Emerald Dragon Engine

    A 2D Java game engine

    A light, Java based 2D game engine. Easy to use, powerful when you need it, no unneeded bells and whistles to slow you down.
    Downloads: 0 This Week
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  • 15

    next generation MUD

    The next generation mud is an open-source extensible, programmable mud

    The next generation MUD is an open-source, programmable, customizable MUD server written in java. It features the ability to program almost everything in the mud and does not have any default interface. The mud is programmed in javascript and features a standard library allowing manipulation of the game world. It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
    Downloads: 0 This Week
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  • 16
    math4gd2d

    math4gd2d

    Utility math library for develping 2d games

    Dealing with math in gamedev can be a hard task for beginners, so this library provides some code to make your life easier with strong focus on gamedev. Some tools for collision detection (but not physics) are provided too. The library is not strictly about math, so some helpfull 2d gamedev relevant abstractions (like chains) are included too. Key features: * Easy dealing with ranges, intervals * Timers and callbacks * Chains (for making chains of enemies, snakes, centipedes etc.) * Some...
    Downloads: 0 This Week
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