Showing 64 open source projects for "rules engine java"

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  • 1
    Lugos is a game engine developed for Linux and windows plateforms.
    Downloads: 0 This Week
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  • 2
    Cardic - Card and Dice Game Engine. A modular game engine built on NetBeans Platform.
    Downloads: 0 This Week
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  • 3
    RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
    Downloads: 0 This Week
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  • 4
    A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
    Downloads: 6 This Week
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  • 5
    AliceEngine
    A Java based Game Engine, using LWJGL libraries for OpenGL calls. It's created by Rudolf Horváth, with the help of András Schmidt.
    Downloads: 0 This Week
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  • 6
    Game Engine based on the Java ME. The core of this project will, in future, support Java SE.
    Downloads: 0 This Week
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  • 7
    An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
    Downloads: 1 This Week
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  • 8
    A cross-platform game engine for creating RPGs with interactive, dynamic worlds.
    Downloads: 0 This Week
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  • 9
    A sime Java sprite engine that can be used inside any java graphical component.
    Downloads: 0 This Week
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  • 10

    Emerald Dragon Engine

    A 2D Java game engine

    A light, Java based 2D game engine. Easy to use, powerful when you need it, no unneeded bells and whistles to slow you down.
    Downloads: 0 This Week
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  • 11
    Downloads: 0 This Week
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  • 12
    Modular Game Engine

    Modular Game Engine

    Modular Game Creation Framework.

    The Modular Game Engine project aims to create a framework for building and prototyping computer games. The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes.
    Downloads: 0 This Week
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  • 13
    Open Strategy Game Architecture is a framework for game creation.
    Downloads: 0 This Week
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  • 14
    Eye Swindle is a java port of the Infinity RPG engine. Project will focus on flexibility and user tools, rather than providing a faithful implemention for the original Infinity titles.
    Downloads: 0 This Week
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