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EntropyEngine is a Java based 2D game engine. This project is intended for learning game engine design, and detailed tutorials can be found at the project's homepage.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
from adminbot, rconed projects.cs,css,dod,dods.Supervise different game tournaments with the same application from a single web interface: -Define the servers, the opponents, server config, warmup. -Match status(scores) in realtime, mirc match annonces.
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maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile engine rpg graphic maker editor java
BehaviorSim is an educational tool which allows users to develop and exercise behavior-based applications by setting up entities, behaviors and other primitives without involving significant programming effort.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribtution of games in a manner similar to big poker houses, like PokerStars and FullTillt. site at www.trapoula.net
This project is an customised, highly evolved open source L2J server emulation software. Main source bases mostly on L2JOfficial project files. Project is written in Java, Python, XML, HTML, SQL and so on. //// and is not available to all anymore. ho
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.