Open Source Embedded Operating Systems Game Development Frameworks

Game Development Frameworks for Embedded Operating Systems

Browse free open source Game Development Frameworks and projects for Embedded Operating Systems below. Use the toggles on the left to filter open source Game Development Frameworks by OS, license, language, programming language, and project status.

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  • 1
    Game Editor
    Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
    Downloads: 35 This Week
    Last Update:
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  • 2
    A little framework for building 2d games in java
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    CrossBrowdy

    CrossBrowdy

    JavaScript framework to build game engines, games, emulators and apps

    CrossBrowdy is a free and open-source JavaScript framework that allows to create multimedia apps, emulators, game engines and games that will be compatible with any device. Any software developed with CrossBrowdy should be able to be used in any JavaScript compatible web client (including browser plug-in, add-on, extension, app...) which supports "document.getElementById". This framework allows any developer to manage easier many different things, such as audio (with Flash fallback, audio pool, etc.), canvas (with DHTML, VML, Flash or Silverlight fallbacks), screen, mouse, keyboard, gamepads, sockets (including PHP proxy fallback), XHR / AJAX (with PHP proxy for cross-domain requests), device sensors (compass / magnetometer, gyroscope, accelerometer, light sensor, proximity sensor...) and many more.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    Game Engine based on the Java ME. The core of this project will, in future, support Java SE.
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 5
    Longford

    Longford

    A cross platform Lua based game engine

    Longford is a 2D, Lua-based game engine for Windows. It has the following features: + Sprite hierarchy. Sprites drawn in order according to a display "tree" allowing grouping of complex drawings. + Frame update, keypress and (multi)touch events which propagate through the display tree. + Creation of Sprites including polygon Shapes and rectangular Bitmaps with transparency (import as PNG, JPG, GIF, BMP, TGA) + Creation of Textfields based on bitmap fonts. + Translation, rotation and scaling of sprites. + Box2D physics engine. + Play sound effects using WAV files and stream music using OGG files. + Automatic tweening system + Texture atlases so that many Bitmaps can be "cut out" of a single larger picture file. + Supports user-written shaders for advanced graphic effects. + Automatic resolution scaling. + Supports OpenGL or DirectX backend
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    PictFont - font library for j2me MIDP2.0
    Class PictFont allows you to use custom fonts in your MIDlet for mobile phone. Fonts may be proportional, multi-colored or even animated. You can use several fonts in one MIDlet. Fonts can be loaded from jar-file or from the net or from Record Store.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    SimpleEngine
    Ceci est un moteur de jeux réalisé sur java pour aider les néophytes à débuter dans cette fabuleuse aventure qui est la programmation de jeux vidéo . Le moteur de jeu permet de gérer habilement la 2D mais elle n'est pas prévue pour de la 3D. Ce Moteur a d'interresantes fonctionnalitées comme les objets . Toutes les informations sont mises dans le fichier que vous téléchargez ainsi que la façon de l'instalation du moteur. Merci pour votre attention :D
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8

    kunludi

    MultiLingual Interactive Fiction

    A multi-lingual text adventure (=interactive fiction) game developing and playing system. You will be able to start playing in one language and, each in the middle of the game, switch to another language. By message translation of a game, it will be playable in that language. The code of the game itself it remains apart. It's like translate the subtitle file of an foreign film. This opens the posibility to cross-culture text games. Rather than typing, the interaction will be by pushing bottons in the style of old LucasArt games. Objectivs: a quick way to interact, comfortable way to read the output texts, and easy portability into mobile platforms. The game is being developped in JS/CSS/HTML5.
    Downloads: 0 This Week
    Last Update:
    See Project
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