Open Source Desktop Operating Systems Game Development Frameworks - Page 2

Game Development Frameworks for Desktop Operating Systems

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  • 1
    The Insom Engine aims to provide a simple 3D game framework for programming hobbyists, students, and anyone else who wants to make a 3D game. Insom is short for Insomniac, but this project is in no way related to Insomniac Studios.
    Downloads: 0 This Week
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  • 2
    Juego Pong

    Juego Pong

    Pong esta basado en el juego clásico Ping Pong, desarrollada en Java.

    Pong esta basado en el juego clasico ping pong, desarrollada en Java, como tarea de Programacion I en Ing de Sistemas.
    Downloads: 0 This Week
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  • 3
    KnitMaker
    Downloads: 0 This Week
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  • 4

    MMIM - The Mario Maker Idea Machine

    MMIM - Unlimited ideas for Mario Maker Levels!

    MMIM - The Mario Maker Idea Machine is a small tool that helps you when you run out of level design ideas. It chooses Level Items, Game Engines, Course Themes and Level Topics for your Mario Maker Level. MMIM is 100% customizable, so you can include or exclude any Items, Game Engines our Course Themes that you want. With the press of one button MMIM might spit out the following Level Design Idea: Create a Kaizo Super Mario World level with Castle Theme, no autoscroll, a 500 second timer, and the following items: Question Mark Block, Hidden Block, Thwomp, Spiketops, Solid Ground, Blue platforms and Goombas. The example for this idea is also shown in a screenshot.
    Downloads: 0 This Week
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  • 5
    Meshtab is a 3D library.
    Downloads: 0 This Week
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  • 6
    This project use OGRE3D graphic module, Havok Physics, RakNet and OpenAL. Make a MMO game framework.
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  • 7

    Ogaboo

    Open Game Bootstrap

    This project aims to gather different open source projects as an initiative to allow people to create games in C++ more easily, in a cross-platform development environment and free. Basic requirements behind this initiative was to have a integrated development environment with 3D graphics support, sounds, videos, physics, scripting, GUI (Graphic User Interface) and inputs and all that is relevant to be used in a multi-media development process. Since cross-platform is a requirement as well, this led me in a search open-source APIs to integrate, because the idea is to be able to compile everything to at least Windows, Linux, Android, and Mac OSX operating systems. After a few months of research, I came up with the following list of projects: -Ogre3D -Bullet Physics -MYGUI -OgreVideoPlugin -OgreOggSound -OpenAL To stick with this idea, I recommend the use of some Tools, such as Eclipse, Code::Blocks and msys2/MinGW64 for the development environment.
    Downloads: 0 This Week
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  • 8
    PrevToNextFill (1-2-3 Fill)
    1-2-3 Feel is a simple clicking timekilling game for those, who like minesweeper and various loops games. Goal: fill all field. Rules: For number <i> you can move only from <i> to <i+1>. You can move only from reached points to not reached.
    Downloads: 0 This Week
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  • 9
    Pyzzle - A Myst Game Engine
    Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
    Downloads: 0 This Week
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  • 10
    Quantum Chess Player

    Quantum Chess Player

    Discovers optimal chess moves from quantum-like wave-functions

    Quantum Chess provides an alternative to traditional chess ai which is based on branching, iterations, and historical plays databases. Instead Quantum Chess models each piece as a wave function between other pieces on the board allowing the discovery of optimal continuous paths. Please see the discussion page on where to begin. The theoretical advantage of Quantum Chess is that it automatically prunes redundant moves unlike iterative/branching models while maintaining strategy-like behavior completely unlike both chess AIs and humans. It is intended as an experiment to play against itself, and later to interface to other computers and humans. This should help form the basis for understanding real-world problems in a completely different way. Let this be an experiment into how we think about objects and waves as much as a viable ai chess alternative.
    Downloads: 0 This Week
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  • 11
    This is an Ragnarok Map editor made(And being better asap) with irrlicht and C++. Esse é um editor de mapas de Ragnarok feito(E ficando melhor o quanto antes) com irrlicht e C++.
    Downloads: 0 This Week
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  • 12

    Rock CMS

    Rock cms, un script php que piensa por si mismo.

    Es una "cms" basada en tecnología php que incluye numerosas novedades, además de una agradable tecnología y entorno de trabajo orientado a diseñadores. Es fácil de manejar, está orientada tanto a profesionales como a novatos. El núcleo va encriptado, lo demás es de lenguaje libre (plantillas y archivos de idioma).
    Downloads: 0 This Week
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  • 13

    SNK vs Capcom - Rivalry Conclusion

    SNK vs Capcom Fangame with 8 bits style

    SNK vs Capcom - Rivalry Conclusion is a fighting game in NeoGeo Pocket style that will bring the rivalry between the fighters with similars character concepts. Free fangame.
    Downloads: 0 This Week
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  • 14
    Striker2D

    Striker2D

    This game is a 2d arcade game. You can move, jump, kill monster.

    This game is a 2d arcade game. You can move, jump, kill monster. So far game haven't got a textures and now monsters and player model are variegated square. In source code you can add enemies, change him size, speed, hp; change player speed size, damage; change bullets speed, damage and any values.
    Downloads: 0 This Week
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  • 15

    Text Based RPG Adventure

    An open source C++ console based game (Windows only).

    A fairly advanced console application RPG. Demonstrates the use of game mechanics in a simple way.
    Downloads: 0 This Week
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  • 16

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'. In the folder MMUnity (see Files) you will find an implementation of the MindModule for Unity by Henrik Warpefelt and Staffan Widegarn Åhlvik. The original C++ code by Mirjam P Eladhari is currently being brought into the 21st century and will appear here in the near future. Drop us an email if you wish to access the code as is.
    Downloads: 0 This Week
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  • 17
    TurboSphere

    TurboSphere

    TurboSphere is an easy to learn and powerful JS based game engine.

    TurboSphere is an intuitive and easy to learn game engine. It is generally modeled after the Sphere RPG engine for its API, although the API has been modernized. It uses JavaScript as its game logic language, and supports many common file types for resources. TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions. It includes a map engine intended for top-down, zelda like games. Other, script based map engines are possible, and several have been implemented for TurboSphere's predecessor, Sphere (like the Majestic Map Engine (http://spheredev.org/smforums/index.php?topic=4496.0)). TurboSphere is largely compatible with the Sphere RPG engine, the main API change is the replacement of object creating functions with proper JavaScript constructors. This means that there are several completed games already made that work with TurboSphere, requiring only a small set of compatibility scripts to function in TurboSphere.
    Downloads: 0 This Week
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  • 18
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 0 This Week
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  • 19
    arcan-fe

    arcan-fe

    Scriptable frontend for media applications.

    Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/
    Downloads: 0 This Week
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  • 20
    assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
    Downloads: 0 This Week
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  • 21

    cslua

    c# lua bind with unity3d project for game development

    c# script lua bind for unity3d game development , use it for ios and android hot update fix and patch.
    Downloads: 0 This Week
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  • 22

    dummy2d

    easy programming language for 2d games

    Dummy2d is simple and fast programming language similar to early BASIC. Dummy2d mostly useful for 2D games. To create Dummy2d games you need Windows OS. Dummy2d games will run on Winowsd and Linux (through WINE). Download and info: https://sourceforge.net/projects/dummy2d/files/ Dummy2d IS TOTALLY FREE FOR COMMERCIAL AND NON-COMMERCIAL USE.
    Downloads: 0 This Week
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  • 23
    eAda
    Ada-engine, more commonly known as eAda, is a MMORPG engine, with which you can make your own game. It is created in Ada 2005, a fast, strongly typed programming language... [continued at project homepage]
    Downloads: 0 This Week
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  • 24
    setupdocx

    setupdocx

    Multidocument automation by templates - for sphinx, mkdocs, epydoc ...

    The ‘setupdocx‘ provides a control layer for continuous documentation by the simplified creation, packaging, and installation of documentation. The provided commands are distributed as entry points and optional base classes for further customization into 'setup.py' - setuptools / distutils. Manages arbitrary document templates for the supported builder, supports multiple builds with arbitrary document layouts, designs, and patched contents. The current release supports the following commands: - build_docx - Enhanced documentation. - install_docx - Installs local documentation. - dist_docx - Documentation packaging. - build_apidoc - Standalone Generator for API Documentation - build_apiref - Standalone Generator for API Reference
    Downloads: 0 This Week
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  • 25
    xizero
    xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
    Downloads: 0 This Week
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