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Turn more customers into advocates.
Fight skyrocketing paid media costs by turning your customers into a primary vehicle for acquisition, awareness, and activation with Extole.
The platform's advanced capabilities ensure companies get the most out of their referral programs. Leverage custom events, profiles, and attributes to enable dynamic, audience-specific referral experiences. Use first-party data to tailor customer segment messaging, rewards, and engagement strategies. Use our flexible APIs to build management capabilities and consumer experiences–headlessly or hybrid. We have all the tools you need to build scalable, secure, and high-performing referral programs.
JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers).
The active source code is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
GGPServer is a web server based on Apache Tomcat that allows to play and watch matches between registered general game glaying (http://en.wikipedia.org/wiki/General_Game_Playing) programs.
Dun and Bradstreet Risk Analytics - Supplier Intelligence
Use an AI-powered solution for supply and compliance teams who want to mitigate costly supplier risks intelligently.
Risk, procurement, and compliance teams across the globe are under pressure to deal with geopolitical and business risks. Third-party risk exposure is impacted by rapidly scaling complexity in domestic and cross-border businesses, along with complicated and diverse regulations. It is extremely important for companies to proactively manage their third-party relationships. An AI-powered solution to mitigate and monitor counterparty risks on a continuous basis, this cutting-edge platform is powered by D&B’s Data Cloud with 520M+ Global Business Records and 2B+ yearly updates for third-party risk insights. With high-risk procurement alerts and multibillion match points, D&B Risk Analytics leverages best-in-class risk data to help drive informed decisions. Perform quick and comprehensive screening, using intelligent workflows. Receive ongoing alerts of key business indicators and disruptions.
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory...
A browser game framework implemented with Grails. The goal of Little Goblin is to create a game engine that allows you to "just add content" and you will be able to host a game that is only limited by your creativity.
Decodes the login credentials stored by the minecraft launcher
This simple application written in java decodes the login credentials stored in the file named "lastlogin" in your minecraft folder.
DEPRECATED AFTER MC 1.6
A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
Project sovles the basic mathematical tasks with geometric objects. The application engine goes through the data of the objects in real time and computes their possible intersection points. The goal of this project is to implement real collisions. homepa