3 projects for "32-bit" with 2 filters applied:

  • Paessler: Easy to Use With Enterprise Power. Free Trial Icon
    Paessler: Easy to Use With Enterprise Power. Free Trial

    A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.

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  • Veeam Data Platform v13.1 Icon
    Veeam Data Platform v13.1

    Move workloads across hypervisors and clouds with no vendor lock-in. Try VDP free today.

    Try Veeam Data Platform today. Experience the unified platform that's secure by design, portable by default, and proven to recover clean, fast, and anywhere.
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  • 1
    imeight

    imeight

    The imaginary eight-bit machine

    ...The emulator brings back memories from the 1980s, offers graphical features like sprites, character generator, 16-color palette. One goal is to create a framework for making games with 8-bit look and feel, including the process of programming. The programming tutorial helps beginners enter the world of programming in a gamified way.
    Downloads: 0 This Week
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  • 2

    Boss Engine

    8-bit Graphical API for Java

    Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
    Downloads: 0 This Week
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  • 3

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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