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Libdragon is an open-source SDK that enables developers to create software and games for the Nintendo 64 using modern programming tools and practices. It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling.
...Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner.
Management of basic audio
Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.
Libanvil is a C library for manipulating Minecraft world data, designed to be as simple and efficient as possible. It provides full read and write support for region data in the Anvil file format, with support for other game files planned. It includes APIs for both low- and high-level access.