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This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx
Wintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds).
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
xna map editor game studio. xnamegs allows you to design your games quick and painlessly. You have a visual editor to quickly edit/create your levels. A property grid allows you to quickly edit attributes. The compiler will build the basic game.
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A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting game engine. The game engine is written in C# and targets the .NET framework.
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A set of libraries to create (mostly) adventure games, written in C#.
Currently includes a library for game logic, and a CLI engine (like old prompt games) - for testing purposes.
Logic Assistant is a framework which enables creating logic circuits, simulating them, creating questions from them and applying to students as a contest or examination. It is developed on .Net C# and works on network over web services.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections