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Predicts and resolves collisions of circles of different sizes and densities. Coefficient of restitution taken into account. Could be used as engine behind game.
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ShmupNA is a open source game engine for PC/360 using the XNA framework. This engine is tailored to 2d top down arcade style shooters. Currently in the Program Planning stage.
Wintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds).
This project is supposed to become a custom XNA game engine implementation. It will start out as a specific implementation for a small game but should end up in a generic re-usable engine.
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A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
True3D is a game engine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Orange Engine is a heavily modular Game Engine written in C#/XNA to be quite flexible yet very easily usable by even the most inexperienced of users. It is intended to be a learning tool and an engine used for relatively non-process intensive games.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting game engine. The game engine is written in C# and targets the .NET framework.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements
A set of libraries to create (mostly) adventure games, written in C#.
Currently includes a library for game logic, and a CLI engine (like old prompt games) - for testing purposes.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections