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Wintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds).
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
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Orange Engine is a heavily modular Game Engine written in C#/XNA to be quite flexible yet very easily usable by even the most inexperienced of users. It is intended to be a learning tool and an engine used for relatively non-process intensive games.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting game engine. The game engine is written in C# and targets the .NET framework.
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Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
A set of libraries to create (mostly) adventure games, written in C#.
Currently includes a library for game logic, and a CLI engine (like old prompt games) - for testing purposes.
Eye of God (EOG) is a generic component based framework for application development in particular videogames.
It provides a way to build game engines in a structured and robust manner.