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OgreWin3D
This version V1.0.8 - [31-05-25]
Mainly Bug fixes as we make the system stable before adding more features and Game logic.
OgreWin3D is a Game\Scene editor for the Ogre3D Render Engine.
Its still in Devlopment at the moment but we work on it on a daily basis.
OgreWin3D is capable of creating stand alone Games.
The Source Code can be found here.
https://github.com/hgtterry/OgreWin3D_Basic
Thanks Terry and Hazel (Inflanite_HGT)
...It's my first game project, so I decided to make it easy, by creating my own game workbench (a friend is making the MapEditor, I'm doing the rest), including the game engine, render engine, graphics, programmation, syntax ect.
Don't wanted especially to share it, but friends wanted to play on it, so I will just share the .exe here.
The source will come maybe later :)
A multiplataform development kit 2D for Linux G++ and Windows MinGW.
features:
2D render with OpenGL.
Clock and FPS control.
Multithread WIndows and Linux.
Templated Binary Tree.
Network TCP/UDP SERVER/CLIENT.
SQL using SQLite.
Áudio 2D and 3D using SFML.
View Based Render.
2D Shape Render.
Animation with interpolation Line/Curve.
2D Bones with IK and BVH loader.
Physics 2D using Box2D.
Tile Set and Tile Map.
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A cross-platform OpenGL based lightweight scenegraph library
...RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.