Showing 19 open source projects for "punch time linux"

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  • 1
     TrinityCore

    TrinityCore

    Open Source MMORPG Framework

    TrinityCore is an open source MMORPG Framework based mostly in C++, with a back-end of MySQL for the DB content. It is derived from MaNGOS, the Massive Network Game Object Server, evolving over time since it has become an independent project. It has undergone several changes that have optimized, cleaned up and improved the codebase as well as the in-game mechanics and functionality. TrinityCore has a database structure composed of the world database, characters database and auth database....
    Downloads: 6 This Week
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  • 2
    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
    Downloads: 2 This Week
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  • 3
    Spring RTS Engine

    Spring RTS Engine

    Spring is a free RTS engine developed for Windows, Linux and Mac OS X.

    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
    Downloads: 30 This Week
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  • 4
    CRYENGINE

    CRYENGINE

    A real-time game development platform

    The most powerful game development platform for you and your team to create world-class entertainment experiences. CRYENGINE 5.6 comes with significant improvements. New tools and enhancements make the game development process more intuitive than ever before. What you see is what you get, Sandbox allows you to create seamless worlds without any baking. Create your world and export to a game as you see it in the Editor. Fully realtime dynamic global illumination with a fully PBR workflow...
    Downloads: 12 This Week
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  • 5

    PacManSGF

    The Old PacMan! programed over the Salvat Game Fabric platform

    Just another PacMan But this time with a simple programming interface. With the help of Salvat Game Fabric it was simple to concentrate effort only on the game logic. Take a look and see how it is simple to build a game using SGF
    Downloads: 0 This Week
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  • 6
    Yeti3D PRO - Portable 3D Engine
    This is the last know development of Yeti3D before the project was shelved. It was a nice engine in its time, and might have code in it still worth something to someone. Its a portable 3D game engine with fast software rendering.
    Downloads: 12 This Week
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  • 7

    Paper Engine 2

    Multi-threaded 2D Renderer licensed under the Mozilla Public License

    Hyper fast multi-threaded cross platform 2D renderer with optimized loading via file cache, basic GUI elements, and beginnings of an editor.
    Downloads: 0 This Week
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  • 8

    Cell Defender

    A mobile tower 3D tower defense/defend the flag game

    This simple little game is like few others. It's a surivial game with few rules. 1. Defend the center square from the invading robots! 2. You can only the "Colored" Defender units to do so. 3. Let 10 Robots in and your game is over! 4. No end survive and rack up as many points as you can! This project uses Python-Ogre, a wrapper for the original Ogre 3D. Please try it out, more versions soon!
    Downloads: 0 This Week
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  • 9

    GambleKit

    C++ Framework for slot machine games

    GambleKit is a free open-source C++ object oriented library for quick and easy building of slot machine and gambling games with reels and GUI management. It relies basically on declarative programming style, so the programmer needs simply to declare, for example at creation time, the basic layout and behavior of the game, and then leave the game flow, requiring as little additional intervention as possible. The project is welcoming contributors and feedback is appreciated! The next...
    Downloads: 2 This Week
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  • 10

    AlphaGenesis

    A retro style video game engine for RPGs and adventure games.

    The AlphaGenesis project aims to create both a high quality, strategy oriented, SNES style turn based RPG, and an engine for building top down perspective 2D games. I have been writing the engine in my spare time over the past few years. It currently contains a game client and map editor. It is mostly complete as an engine, but there are a few features I still plan to add. AlphaGenesis is being developed with the intention of being cross platform and easily extensible, so that people...
    Downloads: 0 This Week
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  • 11

    retropong

    Retro pong clone implemented using sfml

    This is my version of the pong game, i tried to make it a little bit more fun adding the fire feature (use space bar), now the you can shoot the enemy paddle to kill him or to try to hit the ball so it will change the direction and surprise the enemy. Every time you lose or win you the game will notify you with the time you needed, try to beat your friend time. I was very surprised how easy is to use the sfml library so i decided to implement the game, i encourage people to get involved...
    Downloads: 0 This Week
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  • 12
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 13
    SFish

    SFish

    Basic real-time simulation engine in C++

    In SFish you can model simulation objects with attributes and behaviour (continuous over time and not-continuous over time, latter one being events) and the communication between objects; then you can run simulations (real-/non-real-time) given a set of objects with specific attributes and see what happens in cause of their behaviour.
    Downloads: 0 This Week
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  • 14

    SANKit

    Read and write PGN format and test moves for legality.

    SAN Kit was made public in 1993 by Stephen Edwards, the inventor of PGN Chess notation. The original code is in C, and with few comments quite cryptic. In addition, the original author's style was quite quixotic, making it even more difficult to read. This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess playing programs. The code has gone through extensive analysis using the llvm/clang compiler and...
    Downloads: 0 This Week
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  • 15
    GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time. And it's open source! (license coming soon) Status: planning phase
    Downloads: 0 This Week
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  • 16
    Tactical Warfare Engine
    Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
    Downloads: 0 This Week
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  • 17
    Bz-place style for game browsing.
    Downloads: 0 This Week
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  • 18

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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  • 19
    MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real
    Downloads: 0 This Week
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