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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
Mahasona Engine is a Game engine written on top of OpenGL renderer. Currently no official release but svn repository version. Includes an example application. Find the wiki page for howto's
Ubuntu Video
http://www.youtube.com/watch?v=y5OSCTb_aNA
Windows Video
http://www.youtube.com/watch?v=dS_YwzyCjn4
Projects using Mahasona Engine-
1. Snap-n-fold: origami pattern generation based real-life object structure
http://dl.acm.org/citation.cfm?id=2223800
This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
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Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible.
It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined.
Video tutorial: https://vimeo.com/73297050
Developped by http://www.numediart.org
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A retro style video game engine for RPGs and adventure games.
The AlphaGenesis project aims to create both a high quality, strategy oriented, SNES style turn based RPG, and an engine for building top down perspective 2D games. I have been writing the engine in my spare time over the past few years. It currently contains a game client and map editor. It is mostly complete as an engine, but there are a few features I still plan to add.
AlphaGenesis is being developed with the intention of being cross platform and easily extensible, so that people...
see this video : http://www.youtube.com/watch?v=C_JWw4R72nw
It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++
Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine.
Currently I don't work in this project, you can use it under NEW BSD license.