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...Currently Third Party software supported:
Partial* Tiled Map support
Partial* Dark Function Editor Support
*By partial, means that the Engine uses only a part of the features provided by the software (For now).
The Engine provides the "Standard Zeta Lua Library" with useful pre-defined Lua scripts for easier game creation. Also there is a Demo demonstrating some of the features.
Started when I was 16, still not ended, here is a demo of the game engine on which I work for more than 1 year.
It's my first game project, so I decided to make it easy, by creating my own game workbench (a friend is making the MapEditor, I'm doing the rest), including the game engine, render engine, graphics, programmation, syntax ect.
Don't wanted especially to share it, but friends wanted to play on it, so I will just share the .exe here.
GambleKit is a free open-source C++ object oriented library for quick and easy building of slot machine and gambling games with reels and GUI management.
It relies basically on declarative programming style, so the programmer needs simply to declare, for example at creation time, the basic layout and behavior of the game, and then leave the game flow, requiring as little additional intervention as possible.
The project is welcoming contributors and feedback is appreciated!
The next...
A retro style video game engine for RPGs and adventure games.
...AlphaGenesis is being developed with the intention of being cross platform and easily extensible, so that people without much programming experience will be able to add content to games with little effort.
I am pushing to get a playable demo out by the end of January 2014.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
The carnage engine is a simple C++ wrapper over SDL and SDL_mixer.
It does feature:
BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine...
This demo will contain a bloom/glow shader, a perlin fire generator, motion blur shader, isosurfaces, heightmap terrain rendered with quadtree, reflection shader, doom3 model loader.