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Visual Pinball - Project started by Randy Davis, continued by the Visual Pinball development team and contributors from the source that was released under the 'old MAME license' (no commercial use) in February 2010.
GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything you can imagine!
see this video : http://www.youtube.com/watch?v=C_JWw4R72nw
It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++
Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine.
Currently I don't work in this project, you can use it under NEW BSD license.
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
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