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Desktop and Mobile Device Management Software
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
...Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.
evolution for vegastrike SpaceSim/Combat/Trade game
...Let's Vegastrike be evolved , with new goals :
_Dynamic Market system , better AI , mission and campain editor , etc ...
_MMO : Create somewhere a dedicated host to help debug the actual working network code .
Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome !
Our ShipYard : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard/
Checkout for alpha version : https://sourceforge.net/p/vegastrikevo/svn/HEAD/tree/branch/VS_evolved_v1.0/
InfinityTK was created with the purpose of aiding myself in the development of my own game engine. I chose to create this library/toolkit because I felt like other alternatives were either too much or not fitting (SDL, SFML, GTK+, Qt)
Please download the debug *.tar.gz so you can easily identify bugs
I really need feedback; so guize plz, go to the discussions page or create a ticket to let me know what you hate/dislike/despise/love