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Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
These are the core (interface plus shared client/server) libraries used by the AESOP multiplayer game framework. This repository includes the fully functional AESOP server (with samplegame logic). These libraries are also used by the reference client, aesop-client.
The carnage engine is a simple C++ wrapper over SDL and SDL_mixer.
It does feature:
BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine...
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