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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
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Libdragon is an open-source SDK that enables developers to create software and games for the Nintendo 64 using modern programming tools and practices. It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling.
...Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner.
Management of basic audio
Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.
Libanvil is a C library for manipulating Minecraft world data, designed to be as simple and efficient as possible. It provides full read and write support for region data in the Anvil file format, with support for other game files planned. It includes APIs for both low- and high-level access.
Minerva is a multiplatform framework that provides a highlevel language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
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SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
A very highlevel 2d tile grid based game engine written in Python and PyGame. It is intended to make programming 2d tile grid based games much easier, especially for novices, while retaining the flexibility required by more experienced programmers.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.