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+ Creation of Sprites including polygon Shapes and rectangular Bitmaps with transparency (import as PNG, JPG, GIF, BMP, TGA)
+ Creation of Textfields based on bitmap fonts.
+ Translation, rotation and scaling of sprites.
+ Box2D physics engine.
+ Play sound effects using WAV files and stream music using OGG files.
+ Automatic tweening system
+ Texture atlases so that many Bitmaps can be "cut out" of a single larger picture file.
+ Supports user-written shaders for advanced graphic effects.
+ Automatic resolution scaling...
...Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
Easy2D is an object oriented game library that makes possible writing 2D tile-based games with speed and ease. It encapsulates common tasks found in these games, such as: tile maps, animated sprites, bitmap fonts, etc., and is written in C++ using SDL.
The carnage engine is a simple C++ wrapper over SDL and SDL_mixer.
It does feature:
BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine...
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.