13 projects for "build" with 2 filters applied:

  • Build Agents and Models on One Platform Icon
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  • 1
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 7 This Week
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  • 2
    CrossBrowdy

    CrossBrowdy

    JavaScript framework to build game engines, games, emulators and apps

    CrossBrowdy is a free and open-source JavaScript framework that allows to create multimedia apps, emulators, game engines and games that will be compatible with any device. Any software developed with CrossBrowdy should be able to be used in any JavaScript compatible web client (including browser plug-in, add-on, extension, app...) which supports "document.getElementById". This framework allows any developer to manage easier many different things, such as audio (with Flash fallback,...
    Downloads: 1 This Week
    Last Update:
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  • 3
    setupdocx

    setupdocx

    Multidocument automation by templates - for sphinx, mkdocs, epydoc ...

    The ‘setupdocx‘ provides a control layer for continuous documentation by the simplified creation, packaging, and installation of documentation. The provided commands are distributed as entry points and optional base classes for further customization into 'setup.py' - setuptools / distutils. Manages arbitrary document templates for the supported builder, supports multiple builds with arbitrary document layouts, designs, and patched contents. The current release supports the following...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
    Downloads: 0 This Week
    Last Update:
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  • $300 Free Credits for Your Google Cloud Projects Icon
    $300 Free Credits for Your Google Cloud Projects

    Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.

    Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
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  • 5

    MatrixGame

    An environment to develop games based on a rectangular board

    MatrixGame is a development tool designed to quickly produce video games based on a rectangular board. A new game must be described as a new Java class extending the class Game that is enabled to use an interactive environment. For some examples please run the jar file after the download. A little menu opens letting you run all the developed games. Sources are inside the jar file that can be opened as a normal zip file. In the apk file you can find a partial Android porting.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and...
    Downloads: 5 This Week
    Last Update:
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  • 7
    Pulsar framework

    Pulsar framework

    Event driven concurrent framework for Python

    Event-driven concurrent framework for Python. Pulsar's goal is to provide an easy way to build scalable network programs. In the Hello world! webserver example above, many client connections can be handled concurrently. Pulsar tells the operating system (through epoll or select) that it should be notified when a new connection is made, and then it goes to sleep. Pulsar uses the asyncio module from the standard python library and it can be configured to run in multi-processing mode. ...
    Downloads: 0 This Week
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  • 8

    NullSAF

    A game engine in java for 2D strategy games

    NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far more serious implementation of CGFs and AI.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Path Defense Framework

    Path Defense Framework

    A framework for games with defense towers along a path.

    This is a .NET/Mono library for programming defense games where players have to build towers along a path to fight off creatures moving along that path.
    Downloads: 0 This Week
    Last Update:
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  • 10
    The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
    Downloads: 0 This Week
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  • 11
    Downloads: 0 This Week
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  • 12
    Eye of God (EOG) is a generic component based framework for application development in particular videogames. It provides a way to build game engines in a structured and robust manner.
    Downloads: 0 This Week
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  • 13

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    ...MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
    Downloads: 0 This Week
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