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    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base. libGDX comes with batteries included. Write 2D or 3D games and let libGDX worry about low-level details. Heavy emphasis is put on avoiding garbage collection for ART/JavaScript by careful API design and the use of custom collections. libGDX is a well proven and reliable framework with a sound base and documentation. Furthermore, there are plenty of games built on top of libGDX, many of which are open source.
    Downloads: 41 This Week
    Last Update:
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  • 2
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    ...MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way. All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms. With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.
    Downloads: 11 This Week
    Last Update:
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  • 3
    GamePlay

    GamePlay

    Open-source, cross-platform, C++ game engine for creating 2D/3D games

    ...Designed to be lightweight yet powerful, it provides developers with robust tools for graphics rendering, scene management, audio, physics, input, and more, as well as templates and tools to help jumpstart projects. The framework emphasizes ease of use and portability, offering native support for Windows, macOS, Linux, iOS, and Android so developers can write their game once and deploy it across many platforms. With an Apache 2.0 license, developers have broad flexibility to use, modify, and distribute their projects commercially or personally. GamePlay also includes a well-documented API, tooling for asset processing, and examples that demonstrate how to use its systems effectively, making it approachable for both indie developers and experienced programmers.
    Downloads: 1 This Week
    Last Update:
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