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  • 1
    Android Game Engine

    Android Game Engine

    Multi-threaded game engine for Android

    ...Framerate has a dedicated timer, and SurfaceView is in on-demand rendering mode. Game Objects (GOs) opt-in to services by implementing the "marker" interface for each one it wants. GOs enter the system via Install Pipeline, an asynchronous "standard" implementation that keys on the marker interfaces and performs the "protocol" for that marker. There are also Event and Uninstall pipelines. Reference by name is encouraged. A trip through the pipeline includes a Bind Name List; allows GO to connect to interfaces in other GOs on the other End.
    Downloads: 0 This Week
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  • 2

    kunludi

    MultiLingual Interactive Fiction

    A multi-lingual text adventure (=interactive fiction) game developing and playing system. You will be able to start playing in one language and, each in the middle of the game, switch to another language. By message translation of a game, it will be playable in that language. The code of the game itself it remains apart. It's like translate the subtitle file of an foreign film. This opens the posibility to cross-culture text games.
    Downloads: 0 This Week
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  • 3
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    ...It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 1 This Week
    Last Update:
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