Showing 5 open source projects for "video format conversion"

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  • 1

    Blunt

    Reusable code for building video games with Jogamp NEWT

    Provides a framework for building a game engine with the windowing toolkit Jogamp NEWT, as well as utility code specifically related to video game programming in Java 8. Depends on OWG_UTIL, OWG-GL, JOGL, Competent Audio.
    Downloads: 0 This Week
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  • 2
    Vanda Engine

    Vanda Engine

    A free 3D game engine to create games and realtimes scenes for Windows

    Vanda Engine is a free and open source 3D game engine for Windows. I'm developing this game engine for years to help the students and other enthusiast learn game engine programming and develop 3D games for free. While giant companies are building game engines with huge budget and a lot of manpower, I'm developing this free 3D game engine alone with no budget. I have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: https://vanda3d.org/tutorials/ Please...
    Downloads: 35 This Week
    Last Update:
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  • 3
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and...
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    Downloads: 13 This Week
    Last Update:
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  • 4
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 17 This Week
    Last Update:
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  • 5
    Melon

    Melon

    Kinect based controller.

    Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] >...
    Downloads: 0 This Week
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