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...The drawing cycle is inverted from typical game loops. Framerate has a dedicated timer, and SurfaceView is in on-demand rendering mode.
Game Objects (GOs) opt-in to services by implementing the "marker" interface for each one it wants.
GOs enter the system via Install Pipeline, an asynchronous "standard" implementation that keys on the marker interfaces and performs the "protocol" for that marker. There are also Event and Uninstall pipelines.
Reference by name is encouraged. A trip through the pipeline includes a Bind Name List; allows GO to connect to interfaces in other GOs on the other End.
A daemon for hosing a Defcon style Capture The Flag hacker competition. The ctfd process will deliver flags, verify their presence and receive captured flags from the different teams.