Showing 4 open source projects for "stable release"

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  • 1
    Arianne RPG

    Arianne RPG

    Arianne is an engine to develop multiplayer online games like Stendhal

    Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host. Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands of...
    Downloads: 58 This Week
    Last Update:
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  • 2
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 0 This Week
    Last Update:
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  • 3

    [ANY] Admin Funcommands Limiter 1.3

    Allows the Sourcemod FunCommands to be limited

    Description This Plugin allows all the sourcemod funcommands to be limited. Commands Include: sm_kick sm_ban sm_slap sm_beacon sm_blind sm_timebomb sm_burn sm_firebomb sm_freeze sm_freezebomb sm_gravity sm_drug sm_noclip sm_slay When an admin does one of these commands, they are given warnings and are subsequently kicked or banned depending on the ConVars below. ConVars: Neatly include in a config file (tf\cfg\sourcemod\admincontrol_cfg) Version 1.0 - Initial...
    Downloads: 0 This Week
    Last Update:
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  • 4
    SFish

    SFish

    Basic real-time simulation engine in C++

    In SFish you can model simulation objects with attributes and behaviour (continuous over time and not-continuous over time, latter one being events) and the communication between objects; then you can run simulations (real-/non-real-time) given a set of objects with specific attributes and see what happens in cause of their behaviour.
    Downloads: 0 This Week
    Last Update:
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