Simple, component-based game engine based on Ogre and PolyVox,
This engine is used for implementing of voxel based games like Minecraft. Please note that all art that is done by me is copyrighted by me but there are still way too much placeholder images. The final game Crafterria will not be open-source, but the engine will most likely be such.
A simple base application framework for Opengl 3.2 applications on Windows. Note : I changed this projects unix name but it's still not reflected. If anyone knows why the download button is not visible on search page let me know.