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Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
Educational framework for OpenGLES, OpenCL and OpenAL
Octet is a cross-platform game development framework for developing games on Windows, Mac and other platforms.
It is designed to be very simple, dependency-free and very fast to build.
A multiplatform game engine for interactive fiction experiences
A multiplatform game engine for interactive fiction experiences.
It makes use of JLayer API, available at http://www.javazoom.net/javalayer/javalayer.html
This is a Python based mini-game framework that supports the Wii Remote as primary input. It employs PyGame, PyOpenGL, PyBluez, and a Python port of Wiigee.
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