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Open source 3D physics and dynamics engine and library written in pure Java. This is a Javaport of ODE / OpenDE (Open Dynamics Engine).
THIS PROJECT HAS BEEN MOVED TO A NEW LOCATION: http://www.ode4j.org
This is a background game framework in java. It is controlled with states, wich can be layed over each other and entities wich can execute triggers when some events occur.
The built in console provides some extra enhancement, you can add commands easily to it - same with creating a trigger-function for an entity.
It's using java.awt as graphical port.
Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port.
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Shoot 'em Up Java Engine 2 Dimensional (Smuje2d).
This engine allows you to programm 2d games fast and easy. Using Java2D it has no dependencies to other libraries and your game will run everywhere. No port or recompilation is needed.
Look under "Files" for a game example.
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A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.
Eye Swindle is a javaport of the Infinity RPG engine. Project will focus on flexibility and user tools, rather than providing a faithful implemention for the original Infinity titles.