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Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
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A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
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Nameless Engine is an opensource game framework for ActionScript/Flex which component-based architecture provides maximum flexibility and extensibility, delivering a rapid development pipeline that can be used in many different games.
Perl, Ajax, SVG MUD framework using Parse::RecDescent , Jquery and Raphael.js Rolling development is on github: https://github.com/hbarnard/hughsmud Simple, can be modified easily. Demo at: http://mud.cclite.k-hosting.co.uk/cgi-bin/hughmud.cgi.
G2Destiny is a Java-based 2d gaming environment with 2d physics, real world coordinates, grid, zooming, and tracking logic. It is evolving from a simple set of models to a customizable framework for simulating space games using newtonian physics models.
Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
An open hardware and software platform, Octobits attempts to recreate the aesthetics of the early eight-bit computer age using cheap, powerful, and readily available modern components.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
A simple 2d rendering engine written in Java that is ideal for board or strategy games. This project is in active development, so expect updates often.
Provides support for video streams to an window display. It takes the approach that a display may have one or more video streams, each of which has one or more which independent video streams pass. Written in C++. Project: ceVideoCore.sourceforge.net
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.