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A set of libraries to create (mostly) adventure games, written in C#.
Currently includes a library for game logic, and a CLI engine (like old prompt games) - for testing purposes.
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This demo will contain a bloom/glow shader, a perlin fire generator, motion blur shader, isosurfaces, heightmap terrain rendered with quadtree, reflection shader, doom3 model loader.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
Logic Assistant is a framework which enables creating logic circuits, simulating them, creating questions from them and applying to students as a contest or examination. It is developed on .Net C# and works on network over web services.
Game engine providing a layer of well-structurized game logic separated from rendering, sound effects etc. For rendering you can use for example Ogre3d.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections
The Glou (Game LOUnge) Project is an open, cross-platform game lounge system, used to play online with people from around the world, browsing through and easily joining multiplayer games.
Diese 3D Rollespie wurde von dem Blue 3D Team entworfen und programmiert.Erreichen könnt ihr uns unter www.3DGamedesign.de.tl oder direckt an gamedesign3D@live.deThis 3D Role Playing Game was founded and programmed by Blue 3D Team. 3dgamedesign.de.tl
Recreation of the Game Engine of the popular Total War game series. The main goal of this project is to be 100% compatible to existing mods for at least the Medieval 2 game.
Eye of God (EOG) is a generic component based framework for application development in particular videogames.
It provides a way to build game engines in a structured and robust manner.
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real