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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
New customers can spin up VMs, build with AI, and query data at no cost.
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A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
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Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
This project is an customised, highly evolved open source L2J server emulation software. Main source bases mostly on L2JOfficial project files. Project is written in Java, Python, XML, HTML, SQL and so on. //// and is not available to all anymore. ho
PJPlib is an easy to use 2D game development library for the Pascal language. It aims at compatibility with both Delphi and Lazarus.
It uses JEDI-SDL and OpenAL as core components for graphics and sound.
Tessera3D a simple, Tiling, OpenGL/SDL based, 3D graphics engine intended for strategy games, RPG's, and other related genres; though it is flexible enough to be adapted to a variety of tile based game styles. Tessera3D is released under the MIT license
Khazad is a unique game engine intended to act as a testbed and example for 3D viewing, mouse based designations and AI for the independent game Dwarf Fortress.
The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.