Showing 359 open source projects for "core game engine"

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  • 1
    Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
    Downloads: 0 This Week
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  • 2
    Project sovles the basic mathematical tasks with geometric objects. The application engine goes through the data of the objects in real time and computes their possible intersection points. The goal of this project is to implement real collisions. homepa
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  • 3
    A cross-platform game engine for creating RPGs with interactive, dynamic worlds.
    Downloads: 0 This Week
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  • 4

    Andruill Engine

    Andruill Engine is a GMS (Game Management System) written in PHP.

    Andruill Engine is a GMS (Game Management System) written in PHP. It uses MySQL and Smarty.
    Downloads: 0 This Week
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  • 5
    A C# engine for the popular Tower Defense / Defence style puzzle game. Easy to extend and integrate into new projects..
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  • 6
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  • 7
    Modular Game Engine

    Modular Game Engine

    Modular Game Creation Framework.

    The Modular Game Engine project aims to create a framework for building and prototyping computer games. The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes. Relationships can be defined between different modules...
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  • 8
    NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
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  • 9
    Game engine providing a layer of well-structurized game logic separated from rendering, sound effects etc. For rendering you can use for example Ogre3d.
    Downloads: 0 This Week
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  • 10
    This project use OGRE3D graphic module, Havok Physics, RakNet and OpenAL. Make a MMO game framework.
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  • 11
    A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
    Downloads: 0 This Week
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  • 12
    YissuGame-Engine is a free engine. You can create a free browsergame with it.
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  • 13
    Open-Source XNA engine for two dimensional games.
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  • 14

    Emerald Dragon Engine

    A 2D Java game engine

    A light, Java based 2D game engine. Easy to use, powerful when you need it, no unneeded bells and whistles to slow you down.
    Downloads: 0 This Week
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  • 15
    Red Dice Engine

    Red Dice Engine

    2D Isometric Engine

    An isometric, 2D engine, used to make tactic games and isometric rpg engines.
    Downloads: 0 This Week
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  • 16
    A sime Java sprite engine that can be used inside any java graphical component.
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  • 17
    Open Strategy Game Architecture is a framework for game creation.
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  • 18

    CMGDK

    CM Game Development Kit

    The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
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  • 19

    PvEngine

    An HTML5 Game Engine written in Javascript

    An HTML5 Game Engine written in Javascript, PvEngine currently supports basic operations only.
    Downloads: 0 This Week
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  • 20
    The OpenFPSC project is a community-driven project with the idea of improving the FPS Creator game source code, released by The Game Creators. An integrated project, without commercial intents, and improving the FPSC experience for the community.
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  • 21
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  • 22
    Recreation of the Game Engine of the popular Total War game series. The main goal of this project is to be 100% compatible to existing mods for at least the Medieval 2 game.
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  • 23

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system...
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  • 24
    Pokémon Odyssey is a fan game made using the Sphere game engine. It\\\'s been in production since April 2008. It started life as a one man project but has recently seen a few more people provide help - the major help being made from Radnen.
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  • 25
    3d rendering and physics engine.
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