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** The engine is currently going through refactoring. ** Revolutionary 2D/3Dgame engine that explores a new game design paradigm that allows users to easily create games of many genre types.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
The "NGINE" is a game engine currently in the planning phases. Several sub-systems have already been designed, including camera manipulation, resource management, input via the keyboard and mouse, and graphics with Direct3D 9.0c.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
FairLuck is an API to access an externalised RNG. We provide libraries to access fair random related services, although not strictly required to access the fundamental XML-RPC layer, they can be used easily for gaming applications developers to enable the fairluck feature.
True3D is a game engine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
assimilate3d is a SDL/OpenGL mutliplatform 3Dgame engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
JISO is a cross-platform, open source Isometric game. With similarities to Final Fantasy Tactics, and the uniqueness of a game written for fun rather than profit. Written with Java 1.6
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
This Project on to get I386 Emulation integrated into Garrysmod. By using a modified graphics driver able to pass the raw application output directly to the game server to be sent to clients.
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Drupe is a 3D renderer. It consists of some basic low-level routines which can be freely programmed and controlled via JavaScript. This makes Drupe kind of Emacs for graphics rendering.
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3dgame production extremely easy.
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
OGRE based open source 3Dgame engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.