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A community sourced database of game controller mappings
SDL_GameControllerDB is a community-maintained database of game controller mappings designed to be used with the SDL (Simple DirectMedia Layer) library’s Game Controller API for both SDL2 and SDL3. Because many controllers report different axes and button layouts depending on platform and manufacturer, this project provides a large text database (gamecontrollerdb.txt) that maps those raw inputs to a standardized layout for consistent use in games and applications across Windows, macOS, Linux, Android, and other SDL-supported systems. Developers simply include or load the database file at runtime and call SDL’s API to add mappings, which enables out-of-the-box support for controllers that would otherwise behave unpredictably. ...
Project NetJoy, comprising JoySender++ and JoyReceiver++, simplifies the process of remote joystick control and gaming experiences over a Local Area Network (LAN) or Wide Area Network (WAN). It provides a convenient solution for transmitting joystick inputs between Windows machines over UDP or TCP. This project is available in two versions: a console-based version and a version with a Textual User Interface (tUI).
Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers
...The project includes multiple emulation modes, such as native DualShock 3 behavior, DualShock 4 emulation for DS4Windows compatibility, and Xbox-style XInput support for broader game compatibility. DsHidMini also offers customization features for LEDs, rumble, dead zones, battery indication, and controller behavior through a dedicated configuration utility.
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