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Tray application that shows a battery indicator for an Xbox controller
A tray application that shows a battery indicator for an Xbox-ish controller and gives a notification when the battery level drops to (almost) empty. It was originally written for the XBox One controller since Microsoft dropped all visual hints for low battery, but it should work with any gamepad that can be addressed via XInput (which should be all controllers that work in XBox-controller-enabled games). Download the link for a "ready to run" version at the bottom of this page(or under...
The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
A sound toy for the Nintendo DS. The toy is a simple loop based sample sequencer with an original and intuitive visual representation. The user uses an intuitive touch screen interface to manipulate moving spheres therefore manipulating sounds.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
This project is an all in one UPnP server and adapter for the Xbox and Xbox 360. This project is to address the lack of compatibility for Xbox and Xbox 360 in other solutions.
Aquarius is "Lunar lander" clone created for both PC (Windows XP/Vista) and XBOX 360 platforms. It is being created using Microsoft VisualC# 2005 Express and XNA Game Studio Express framework.
AWE (Allegro Widget Environment) is a GUI toolkit built on the Allegro multimedia library. It is used for games as well as applications. It is themable, has its own COM mechanism, drag-n-drop and clipboard, and a visual designer for making GUI forms.
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