Open Source Game Consoles Software - Page 7

Software for Game Consoles

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  • 1
    The main goal of this project is to provide small systems (like the “GameBoyAdvance”) with a tool to solve arithmetical expressions, trigonometric or logarithmic functions, etc, in an open and extencible way.
    Downloads: 0 This Week
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  • 2
    CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
    Downloads: 0 This Week
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  • 3
    Cube Engine Wii is a port of the Cube Engine to the Nintendo Wii.
    Downloads: 0 This Week
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  • 4
    DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
    Downloads: 0 This Week
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  • 5
    This is a Dreamcast Mappy playback library that uses the Dreamcast's PVR.
    Downloads: 0 This Week
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  • 6
    An open-source, 2D, Multi-Platform MMORPG.
    Downloads: 0 This Week
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  • 7
    DOSBox-XNA is a port of the DOSBox emulator for Microsoft's XNA platform for Win32 and XBox 360
    Downloads: 0 This Week
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  • 8
    DRINKS Toolkit

    DRINKS Toolkit

    DRINKS is a set of smart web-based widgets.

    DRINKS Toolkit is a collection of web-based widget, focused in the first release, to realize an online strumentation. It provides a practical and immediate interface to represent your data in the best possible way. Every widget is drawed using HTML5 Canvas API in a Javascript based environment. Drinks was born to allow users to easily realize custom dashboards without any programming knowledge, infact, you can use your instrument on a webpage simply using HTML tags, or using BarMan IDE to create your applications in a click. DRINKS Toolkit (hardware and software) are released as Open Source project.
    Downloads: 0 This Week
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  • 9
    Ever liked setting up dominos and knocking them down, but hated the time, space, & clean-up needed? Now there's a new way to play - DS Dominos. Use the DS's touch-screen to skilfully set up Lines of Dominos, tap one, & watch your dominos tumble.
    Downloads: 0 This Week
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  • 10
    AOL Instant Message client for the Nintendo DS.
    Downloads: 0 This Week
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  • 11

    DSButtons

    iButtons for the DS

    This is a small port of "Instant Buttons" or "iButtons" for the DS. It doesn't have a GUI yet. There are currently 30 sounds avaible.
    Downloads: 0 This Week
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  • 12
    A port of the 1995 DOS game Descent to the Nintendo DS.
    Downloads: 0 This Week
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  • 13
    DSgf is an SGF file editor on the Nintendo DS platform for GO board game players.
    Downloads: 0 This Week
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  • 14
    GUI Library for Nintendo DS Homebrew Application based on the devkitArm toolkit.
    Downloads: 0 This Week
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  • 15
    Defence Station Portable is a Tower Defence game targeted for the PSP. It also runs on Windows and Linux to provide easier level development.
    Downloads: 0 This Week
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  • 16
    DefendLineII
    ATMEL ATMega1280 based powerful, multifunctional, reliable, expandable and extremely flexible hardware platform for home and industrial processes automation, robotic toys, security systems, education and enjoyment.
    Downloads: 0 This Week
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  • 17

    Devanagari OCR on Cell Broadband Engine

    Devanagari OCR On Cell Broadband Engine

    Downloads: 0 This Week
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  • 18
    DingsBums?! is yet another flashcard (vocabulary) trainer written in Java. The application aims to be very flexible with regards to the possibility of defining language dependent grammatical attributes for self-definable word categories.
    Downloads: 0 This Week
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  • 19
    Dolmexica Engine

    Dolmexica Engine

    Moddable 2D Fighter for Sega Dreamcast

    A moddable 2D fighter for the Sega Dreamcast video game console. It allows users without programming experience to create new characters and games with relative ease. 1000 characters are nowhere near enough to describe the awesomeness of this engine, so make sure to check out the Web Site (hosted here at Source Forge) for more info. Some quick technical specs: - 60 frames per second (Dreamcast standard: 30fps) - Screen Resolution: 640x480 (Dreamcast standard: 320x240) - Max Character resolution: 256x256 (DC standard: ???) - Frames usable: ~1000 for both characters - Completely modifiable - Support for paletted and/or TrueColor sprites - Easy to pick up and play, easy to mod for, but hard to master (both!) - CD quality audio - Optimized for the Sega Dreamcast
    Downloads: 0 This Week
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  • 20
    hey guyz it's the first working ds emulator on sony psp under GPL based on desume core from desmume.org Yoshihiro
    Downloads: 0 This Week
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  • 21
    Dungeon Master Nintendo DS port (for playing DM, CSB and DM2 on NDS)
    Downloads: 0 This Week
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  • 22
    EJQ_Judger

    EJQ_Judger

    OI Judger

    A Simple But Great Opensource OI Judger More Language Will Be Supported!
    Downloads: 0 This Week
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  • 23
    ENG is Not a Game
    ENG is a cross-platform event/object based SDL engine designed to manage many common application subsystems and to integrate the various input devices of handheld computers.
    Downloads: 0 This Week
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  • 24
    A small programming language provided with an OCaML compiler.
    Downloads: 0 This Week
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  • 25
    Ebiten

    Ebiten

    A dead simple 2D game library for Go

    Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms. In Ebiten, everything is an image: the screen, data from an image file, and even offscreen items are all represented as image objects. Most rendering operations consist of drawing one image on top of another. Ebiten games work on desktop (Windows, macOS, Linux, and FreeBSD), web browsers (through WebAssembly), and even on mobile (Android and iOS)! Plus, Ebiten is implemented in pure Go on Windows, so Windows developers do not need to install a C compiler. Nintendo Switch™ is also supported! While Ebiten's drawing API is very simple, Ebiten games run very fast with GPU power. Multiple images are integrated into a texture atlas internally, and drawing operations are automatically performed in batch when possible.
    Downloads: 0 This Week
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