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memo is an free software Framework for Gamedevelopment.
It's based on SDL, SDL_image and SDL_mixer for the most of the importent stuff like input, music, sound, sprites and timer.
wxGraphicControls is a set of many customizable controls
wxGraphicControls is a small GUI library built on top of wxWidgets. It contains many customizable controls like wxGraphicButton, wxGraphicMenu, wxGraphicTrackBar, wxGraphicRotatingButton, etc.
Almost every control is built out of specified images.
You are able to specifiy corresponding images which are shown in the specific state of the control.
- supports completly transparent looking controls
- loadable through wxWidgets-XRC-System
See screenshot for more information!
Liconcomp can compose videos, text, and camera images live and play them back in real time.
It's perfect for the playback of content on large screens, LED walls, scrolling LED displays, LED perimeter systems, and screens in custom formats.
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Frera is a base/framework for development of isometric 2.5D RTS games, like Tiberian Sun or Red Alert 2, primarily on the Win32 platform. The project was cancelled before it ever got started.
MMP is a program/framework designed to process motion data delivered by - for example - a wiimote. The design is modular, so you can adapt it to your own needs.
Simple Foundation is a simple and elegant library to use on top of Qt 4/C++(and at your choice Kde-Libs), to create powerful task-centric applications.
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KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
cgpl is C++ template-based parsing library. It does not contains any parser on itself, but provide primitives for creating its own parser using generic programming.
Redtail is a scripting engine library and script language. The Redtail library provides the ability to execute Scheme-like Redtail scripts from within an application, increasing flexibility.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Libpovread is a library that allows files in the POV-ray file format to be read into C++ objects. The library will consist of several layers which will allow rendering methods and output format to be configured.
This small project provides Qt library builds compiled with Microsoft Visual C++ compilers, including builds for Windows x64 platforms. Trolltech's Visual Studio integration isn't included due to license restrictions.
Sirch is a utility portage approach to console-based development of open source software projects. Its goal is to simplify effective API wrappering the glibc and porting to cygwin alike system.
XgWin tries to be a complete development framework for Win32 enviroment. It encapsulates the Win32 API and presents it as an easy and object-oriented interface, using the less possible amount of layers to provide high performance code.
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.