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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
A Java SAP Bapi Execution Framework.
This framework will execute SAP R3 Functions by reading SAP descriptors from XML files.
Requires Java Connector, Commons-Digester
Provides data type conversion, aggregate functions, localization, and more...
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NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
...It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
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