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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
The dotCODES Source Control Maintenance Mainframe (SCM2)
The dotCODES Source Control Maintenance Mainframe for Visual Studio is an administrator console application for developing dotCODES components. Built upon a Python foundation, the program is used to create data center routines (Unix packages) and maintain enterprise cloud services (CGI scripts/Apache) by means of building dotCODES runtimes and deploying them to and from the client server.
Proetus is a .NET persistence framework. Once saved objects can be queried, retrieved, updated, and deleted. Adapters exist, both local and over a web service, to save objects to Microsoft® SQL Server, SQLite, MSMQ, and XML.
Webstensible is an extensible application layer for building robust, web-based business applications. The framework is written in DotNet. All components are loaded via reflection and designed to be replaced to match ever-changing business requirements.
It's an infrastructure helps engineers to develop enterprise software solutions in Microsoft .NET easily and productively which consists of an extendable and maintainable web system architecture with a suite of generic business model, APIs and servi
Framework for RAD against relational database. Supports multiple database platforms. Uses generics and partial classes. Includes a winforms Class Generatator for autogenerating O/R mapper classes based on Customisable templates.
OpenFramework.NET is a layer of modules and tools that complement/enhance the .NET framework. The objective of this project is to offer programmers the tools to create professional application easily. This framework is written with Visual Basic.NET
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)