Showing 4 open source projects for "basic compiler windows"

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  • 1
    Swift Cross UI

    Swift Cross UI

    A cross-platform declarative UI framework, inspired by SwiftUI

    SwiftCrossUI implements a simple API similar but not identical to SwiftUI, allowing you to use the basic concepts of SwiftUI to create a cross-platform desktop app. SwiftCrossUI is designed to be flexible and can work with different backends, but has a focus on using GTK+ through SwiftGTK. Create cross-platform desktop apps for macOS, Linux and Windows. Work has been started to support multiple different backends. Switching backends only requires changing a single line of code! ...
    Downloads: 9 This Week
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  • 2
    Sugar for iOS

    Sugar for iOS

    Something sweet that goes great with your Cocoa

    Sugar is a sweetener for your Cocoa implementations. Gain easy access to main bundle information. To easily exclude operations from when you as a developer runs the application in the simulator, not subscribing to push notification or running analytics operations etc. Observe the keyboard showing and hiding events, and handle it.
    Downloads: 0 This Week
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  • 3
    PanelKit

    PanelKit

    A UI framework that enables panels on iOS.

    This framework does all the heavy lifting for dragging panels, pinning them and even moving/resizing them when a keyboard is shown/dismissed. A lot of effort has gone into making the API simple for a basic implementation, yet very customizable if needed. Since PanelKit is protocol based, you don't need to subclass anything in order to use it. A panel is explicitly (without your action) shown in a UINavigationController, but the top bar can be hidden or styled as with any...
    Downloads: 0 This Week
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  • 4
    RandomKit

    RandomKit

    Random data generation in Swift

    RandomKit is a Swift framework that makes random data generation simple and easy. RandomKit is possibly also compatible with FreeBSD, Android, and Windows (under Cygwin) but has not been tested for those platforms. The RandomGenerator protocol defines basic methods for generating primitive values and randomizing a buffer. All provided types that conform to RandomGenerator have a static default value that can be passed as an inout argument to generation functions. The RandomBytesGenerator protocol is for types that specialize in generating a specific type that fills up a number of bytes. ...
    Downloads: 0 This Week
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