Showing 4 open source projects for "gimp-plugin-registry"

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  • 1
    sn0int

    sn0int

    Semi-automatic OSINT framework and package manager

    ...None of the investigations listed above are hardcoded in the source, instead, those are provided by modules that are executed in a sandbox. You can easily extend sn0int by writing your own modules and sharing them with other users by publishing them to the sn0int registry.
    Downloads: 8 This Week
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  • 2
    ZoKrates

    ZoKrates

    A toolbox for zkSNARKs on Ethereum

    ZoKrates is a toolbox for zkSNARKs on Ethereum. It helps you use verifiable computation in your DApp, from the specification of your program in a high-level language to generating proofs of computation to verifying those proofs in Solidity. Zero-knowledge proofs (ZKPs) are a family of probabilistic protocols, first described by Goldwasser, Micali and Rackoff in 1985. One particular family of ZKPs is described as zero-knowledge Succinct Non-interactive ARguments of Knowledge, a.k.a. zkSNARKs....
    Downloads: 1 This Week
    Last Update:
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  • 3
    Valence

    Valence

    A Rust framework for building Minecraft servers

    ...Built on top of Bevy ECS, Valence is an effort to create a Minecraft-compatible server completely from scratch in Rust. You can think of Valence as a game engine for Minecraft servers. It doesn't do much by default, but by writing game logic yourself and leveraging Bevy's powerful plugin system, you can make almost anything. Opinionated features like dynamic scripting, dedicated executables, and vanilla game mechanics are all expected to be built as optional plugins. This level of modularity is desirable for those looking to build highly custom experiences in Minecraft such as minigame servers.
    Downloads: 0 This Week
    Last Update:
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  • 4
    bevy_retrograde

    bevy_retrograde

    Plugin pack for making 2D games with Bevy

    Bevy Retrograde is a plugin for the Bevy game engine that helps developers build retro-style 2D games with pixel-perfect rendering, low-resolution output, and input abstraction. It simplifies the creation of NES- or SNES-era aesthetics while integrating tightly with Bevy’s ECS and rendering systems.
    Downloads: 0 This Week
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