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SiteVerse is a small PAC (presentation-abstract-control) framework designed to speed up development of small Web-applications such as membership sites, Web-based services, groupware and the like. Written originally in PHP 5+.
Python PS3 support library, primarily designed to support game development under Linux. At its core, there is an optimised SPU alpha-blended blit for fast 2D rendering, and also offers full support for multiple game controllers and sound playback.
FATS - FATS is a Twisted and Fast Asterisk's Telephony Services. Project contains implementation of FastAGI, AMI protocols for the Twisted framework. Using it you can develop fast and pretty services for the Asterisk IP-PBX.
Apodora is a framework for automating functional testing of web applications. It's key focus is on reducing the cost of maintenance thereby increasing the time for further script development.
PyDADL stands for Python Distributed Application Development Library, it's a framework that aims to be a helper for GUI development and deployment. PyDADL uses Qt as graphical toolkit.
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
XAMPLE creates a separate, encrypted and independent LAMP environment on a system that does or does not already run a web server and database. It is useful to provide a customized environment for software refusing to work with the installed LAMP stack.
A toolkit of nitty-gritty classes from real-life projects. Contains generic snippets along with things like server-side DOM implementation or RSA or code generation tools.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
This project aims to collect some development tools for Python under windows32 environment. PyGTk and Glade related GUI design tools are my primary concerns.
The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
Design and develop Recommendation and Adaptive Prediction Engines to address eCommerce opportunities. Build a portfolio of engines by creating and porting algorithms from multiple disciplines to a usable form. Try to solve NetFlix and other challenges.
Intronet is a light weighted framework which allows user to work with remote Linux system and to do some administration tasks using web browser. It's fully usable in browsers at mobile devices such pda, modern cell phones, etc.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
fgen is a free command line tool that facilitates cross platform c++ development, including header generation, cpp file generation, makefile generation, unit test framework generation, etc.
Python web development framework with a focus on efficiency/speed and extensibility, with a large library of functions to aid in the development of modern web applications.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The Restaurant Table Reservation System is a Django-powered web server framework that allows programmers (or me) to build websites for restaurant owners where customers can reserve tables (over the web) based upon owner-provided table availability data.
The idea of this framework is to allow the code to tolerate faults by adding redundancy (either by repetition or by different variants of code) and replacing original methods or functions by syntactically identical callable fault-tolerant constructs.