Showing 8 open source projects for "building"

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  • 1
    IGListKit

    IGListKit

    A data-driven UICollectionView framework for building fast lists

    IGListKit uses an algorithm adapted from a paper titled A technique for isolating differences between files by Paul Heckel. This algorithm uses a technique known as the longest common subsequence to find a minimal diff between collections in linear time O(n). It finds all inserts, deletes, updates, and moves between arrays of data. A working range is a range of section controllers who aren’t yet visible, but are near the screen. Section controllers are notified of their entrance and exit to...
    Downloads: 0 This Week
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  • 2

    Material Components for iOS

    Modular and customizable Material Design UI components for iOS

    Material Components for iOS (MDC-iOS) makes Material Design accessible to iOS developers for building their applications. Material Design is a popular and trusted design system that offers design guidelines, icons and components that enable a reliable development workflow for building impeccably designed applications. It was developed by a core team of engineers and UX designers at Google, and supports design and usability best practices across platforms.
    Downloads: 0 This Week
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  • 3
    leopard-webkit

    leopard-webkit

    WebKit for OS X Leopard

    builds of current WebKit frameworks for Mac OS X 10.5 (PowerPC G4, PowerPC G5). In order to revive the Snow Leopard builds at least one volunteer with skills in building open source software is needed!
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    Downloads: 22 This Week
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  • 4
    Gallop

    Gallop

    A framework for build smooth asynchronous iOS APP

    ...It encapsulates CoreText's rich text functions and commonly used image processing capabilities. just need use LWTextStorage object instead of UILabel object and use LWImageStorage object instead of UIImageView object,Gallop will make sure your app scroll smoothly. You can also use Gallop to parse HTML pages and customize machining to parse HTML pages into iOS native pages. Use Gallop Building complex rich text interface application, can get a great experience. You can easy to insert local images,web images or UIView object in the text. Easily add click and long press events to the text. Easily draw text frame bouding, drawing the hollow words, sets the text vertical Alignment property, etc Easy to parse the expression in the text, like http(s) link, @ user, # theme #, phone number. ...
    Downloads: 0 This Week
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  • Our Free Plans just got better! | Auth0 Icon
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  • 5
    Hub Framework

    Hub Framework

    Spotify’s component-driven UI framework for iOS

    The Hub Framework is being phased out at Spotify, and therefore we will not be maintaining it further. Welcome to the Hub Framework - a toolkit for building native, component-driven UIs on iOS. It is designed to enable teams of any size to quickly build, tweak and ship new UI features, in either new or existing apps. It also makes it easy to build backend-driven UIs. Instead of building UIViewControllers that each has hard-wired behaviors for UI in terms of controls, data binding & selection handling - a Hub Framework-powered UI is all about components. ...
    Downloads: 0 This Week
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  • 6
    YYKit

    YYKit

    A collection of iOS components

    YYKit is a large collection of iOS utility and component modules, intended to provide building blocks for iOS app development. It is released under the MIT license. The repository splits out independent submodules such as YYModel (a high-performance JSON ↔ model mapping layer), YYCache (a fast caching system), YYImage (image handling, including support for formats like WebP, APNG, GIF), YYWebImage (asynchronous image loading and caching), YYText (a rich text display and editing component), YYKeyboardManager (keyboard/input management), YYAsyncLayer, YYDispatchQueuePool, and various handy Categories that extend Foundation/UIKit with utility methods. ...
    Downloads: 0 This Week
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  • 7
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension).
    Downloads: 0 This Week
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  • 8
    EZAudio

    EZAudio

    An iOS and macOS audio visualization framework

    ...These components simply plug into each other and build on top of the high-performance, low-latency AudioUnits API and give you an easy to use API written in Objective-C instead of pure C. EZAudio was designed to work transparently across all iOS and OSX devices. This means one universal API whether you're building for Mac or iOS. For instance, under the hood an EZAudioPlot knows that it will subclass a UIView for iOS or an NSView for OSX and the EZMicrophone knows to build on top of the RemoteIO AudioUnit for iOS, but defaults to the system defaults for input and output for OSX.
    Downloads: 2 This Week
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