Frameworks for Mobile Operating Systems

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  • 1
    AL-IV

    AL-IV

    ALFOUR Programming language. Simple, safe, power, multi-platform.

    A programming language AL-IV (ALFOUR) is a high-level imperative object oriented programming language with minimal introduction level, easy porting to any platform claiming a very high level of safety and stability, with a controllable level of code protection, high efficiency of an executable code, full independence from a target platform, minimal enter level.
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  • 2
    Thank You for Visiting the AOL Open Mobile Platform Site. OMP 1.0 is now available for download! Open Mobile Platform is an open source mobile application development platform that supports Windows Mobile, Java, BREW, Symbian and Linux platforms. You can
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  • 3
    ARouter

    ARouter

    Framework for assisting in the renovation of Android componentization

    Supports direct parsing of standard URLs for jumps and automatic injection of parameters into target pages. Support for multi-module. Support for interceptor. Support for dependency injection. InstantRun support. MultiDex support. Mappings are grouped by group, multi-level management, on-demand initialization. Supports users to specify global demotion and local demotion strategies. Activity, interceptor and service can be automatically registered to the framework. Support multiple ways to configure transition animation. Support for fragment. Full kotlin support (Look at Other#2). Generate route doc support. Provide IDE plugin for quick navigation to target class. Support Incremental annotation processing. Support register route meta dynamic. Forward from external URLs to internal pages, and parsing parameters. Jump and decoupling between multi-module. Intercept jump process, handle login, statistics and other logic. Cross-module communication, decouple components by IoC.
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  • 4
    As a player, you may want to play a game which can be customizable and enjoyable. As a game developer, you may want to develop a game more efficiently and enjoy the process of development. Please join in us and make the fertile game soil.
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  • 5
    Advanced CORBA/IIOP implementation with run-time IDL parsing, dynamic bindings and native IDL to Objective C mapping. Includes graphical tool to browse IDL definitions, to view Naming Service hierarchy and to invoke arbitrary CORBA remote operations.
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  • 6
    Adaptive Cards

    Adaptive Cards

    A new way for developers to exchange card content

    Adaptive Cards are platform-agnostic snippets of UI, authored in JSON, that apps and services can openly exchange. When delivered to a specific app, the JSON is transformed into native UI that automatically adapts to its surroundings. It helps design and integrate lightweight UI for all major platforms and frameworks. Modern digital life is hectic. Users are constantly switching between devices, apps, and services to get their job done. Adaptive Cards help you increase engagement and efficiency by injecting your actionable content directly into the apps they use every day. A conversational bot powered by Adaptive Cards can greatly simplify business workflows on your web site or through other channels. As the digital hub for many modern workers, Teams offers multiple extensibility points for apps to integrate with. Email has long been life-blood of an information worker, and now you can deliver actionable content directly to their inbox.
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  • 7
    Web, Wap & iMode Java J2SE/J2EE Lightweight Framework and Tools
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  • 8
    Aladdin is a dynamically extensible context acquisition and modeling framework designed for resource constrained mobile devices. Aladdin was created by Darren Carlson (http://dcarlson.info) and is currently being extended to support OSGi and Android.
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  • 9
    Alida

    Alida

    An annotation based Java Validation Framework for Java Classes

    - Alida is a lightweight API for validating Java objects. -“Alida” comes from pruning the word “vALIDAtion”. It also means a “Winged creature”. It can give programmers “wings” by delegating the validation to another API. - Alida uses only annotations for ‘marking up’ the objects which need to be validated. - It is packaged as a jar file (alida.jar) which can be dropped in the classpath and used. It can also be configured with eclipse’s annotation processing to give complier errors and warnings at the time of usage. - It works on Java 1.6 and above
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  • 10
    Android Swipe Layout

    Android Swipe Layout

    The most powerful swipe layout

    Android Swipe Layout can be easily integrated in anywhere, ListView, GridView, ViewGroup etc. It can receive onOpen,onClose,onUpdate callbacks. Can also notifiy the hidden children how much they have shown. Android Swipe Layout allows you to integrate swiping with your UI component and they can be nested into each other. Android Swipe Layout is designed in such a way that it can handle complicate situations. SwipeAdapter is a serials of helper class to save your time. It can help you to save and restore SwipeLayout status. Make sure to use the internal adapter instead of your own!
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  • 11
    Apache Weex

    Apache Weex

    A framework for building Mobile cross-platform UI

    Weex is a framework for building performant mobile apps with modern web technology. Weex is using native components and native modules to take advantage of native rendering performance and platform capabilities. Both components and modules are pluggable and extendable. You can use a single codebase to generate different bundle files to running on both Webs, Android and iOS platforms. Native components and modules have a different implementation on each platform, but they all exposed the same API. Weex embraces the existing Web ecosystem, you can use modern front-end technology to develop your mobile apps. Weex supports most commonly used CSS properties and most popular front-end frameworks, such as Vue and Rax, maybe more in the future. Weex has been large-scale used in many super apps for a long time, served almost billions of people in total. Weex also derived many engineering products and platforms for industry development.
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  • 12
    Aswang is a lightweight and flexible C++ class framework meant to make windows GUI development easier and faster without the imposition of bloated libraries or any particular visual style.
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  • 13
    Awesome Blazor

    Awesome Blazor

    Resources for Blazor, a .NET web framework using C#/Razor

    Blazor lets you build interactive web UIs using C# instead of JavaScript. Blazor apps are composed of reusable web UI components implemented using C#, HTML, and CSS. Both client and server code is written in C#, allowing you to share code and libraries. Blazor is a feature of ASP.NET, the popular web development framework that extends the .NET developer platform with tools and libraries for building web apps. Blazor can run your client-side C# code directly in the browser, using WebAssembly. Because it's real .NET running on WebAssembly, you can re-use code and libraries from server-side parts of your application. Alternatively, Blazor can run your client logic on the server. Client UI events are sent back to the server using SignalR, a real-time messaging framework. Once execution completes, the required UI changes are sent to the client and merged into the DOM.
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  • 14
    BlackBerry® Open Application Framework for development, deploy and maintenance Applications run on RIM-BlackBerry® OS. It performance, flexibility and very easy.
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  • 15
    BRVAH

    BRVAH

    Powerful and flexible RecyclerView Adapter

    BRVAH or Base RecyclerView Adapter Helper is a helpful tool for using RecyclerView more easily and efficiently. If you're an Android developer, you're probably familiar with RecyclerView as it is one of the most frequently-used controls in Android. While it may be quite useful however, a lot of developers can find it vexing to use. This is where BRVAH comes in. With BRVAH, it becomes easier than ever to use RecyclerView. Its efficient use meets the common needs of Android developers in projects. BRVAH optimizes adapter code, allows for adapter animation, adds On Item Click Lister, and more.
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  • 16
    BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
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  • 17
    BitArray is a framework that provides a scalable class that uses sparse allocation for addressing disjoint bits sets. This is an ideal framework for handling large amounts of preferences or as a front end to large data sets that need sparse indexes.
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  • 18
    Useful utilities for running applications on Symbian smartphones.
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  • 19
    CSS-Vise

    CSS-Vise

    A lightweight, minimal and mature vanilla CSS framework.

    CSS-Vise A lightweight, minimal and mature vanilla CSS framework built with care. It can be used as a primary framework or as a secondary one alongside any other framework .Check this demo page for a quick showcase http://appforgelab.com/vise Why Vise ? There is dozens of CSS frameworks available but why Vise ? - You may not need a heavy framework to build a great user experience. - You may want to use more than one framework on the same HTML document. - You may want a smarter and easier to learn minimal framework. - You need a library that is supported by 98% of web browsers. For docs and more visit Vise's github repository https://github.com/Appforge-lab/CSS-Vise
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  • 20
    CardParts

    CardParts

    A reactive, card-based UI framework built on UIKit for iOS developers

    CardParts is the second-generation Card UI framework for the iOS Mint application. This version includes many updates to the original card part framework, including improved MVVM, data binding (via RxSwift), use of stack views and self-sizing collection views instead of sizing cells, 100% swift and much more. The result is a much simpler, easier-to-use, more powerful, and easier-to-maintain framework. This framework is currently used by the iOS Mint application and the iOS Turbo application. There are two major parts to the card parts framework. The first is the CardsViewController which will display the cards. It is responsible for displaying cards in the proper order and managing the lifetime of the cards. The second major component is the cards themselves which are typically instances of CardPartsViewController. Each instance of CardPartsViewController displays the content of a single card, using one or more card parts (more details later).
    Downloads: 0 This Week
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  • 21
    Circuit

    Circuit

    A Compose-driven architecture for Kotlin and Android applications

    Circuit is used in production at Slack and is ready for general use. The API is considered unstable as we continue to iterate on it. Circuit is a simple, lightweight, and extensible framework for building Kotlin applications that’s Compose from the ground up. It builds upon core principles we already know like Presenters and UDF, and adds native support in its framework for all the other requirements we set out for above. It’s heavily influenced by Cash App’s Broadway architecture (talked about at Droidcon NYC, also very derived from our conversations with them).
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  • 22
    Cleanse

    Cleanse

    Lightweight Swift Dependency Injection Framework

    Cleanse is a dependency injection framework for Swift. It is designed from the ground-up with developer experience in mind. It takes inspiration from both Dagger and Guice. Cleanse is responsible for building a graph (or more specifically a directed acyclic graph) that represents all of your dependencies. This graph starts with a root object which is connected to its immediate dependencies, and those dependencies hold edges to its dependencies and so on until we have a complete picture of your application's object graph. The entry point into managing your dependencies with Cleanse starts by defining a "Root" object that is returned to you upon construction. In a Cocoa Touch application, our root object could be the rootViewController object we set on the application's UIWindow. (More logically the root object is the App Delegate, however, since we don't control the construction of that we would have to use Property Injection.
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  • 23
    CocoaLumberjack

    CocoaLumberjack

    A flexible logging framework for Mac and iOS

    CocoaLumberjack is a fast & simple, yet powerful & flexible logging framework for macOS, iOS, tvOS and watchOS. First, install CocoaLumberjack via CocoaPods, Carthage, Swift Package Manager or manually. Then use DDOSLogger for iOS 10 and later, or DDTTYLogger and DDASLLogger for earlier versions to begin logging messages. Carthage is a lightweight dependency manager for Swift and Objective-C. It leverages CocoaTouch modules and is less invasive than CocoaPods. As of CocoaLumberjack 3.6.0, you can use the Swift Package Manager as integration method. If you want to use the Swift Package Manager as integration method, either use Xcode to add the package dependency or add a dependency to your Package.swift. CocoaLumberjack also ships with a backend implementation for swift-log. Simply add CocoaLumberjack as dependency to your SPM target and also add the CocoaLumberjackSwiftLogBackend product as dependency to your target.
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  • 24
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer on iOS. Touch/Mouse/Keyboard on Mac. Sound Engine support based on OpenAL (Served as an extension). Integrated Slow motion/Fast forward. Fast textures, PVR compressed and uncompressed textures. Point-based, RetinaDisplay mode compatible. Open Source Commercial Friendly, compatible with open and closed source projects. Image assets support, TVOS support, App thinning support, 3D touch support.
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  • 25
    The Companion platform supports developing mobile applications based on a building block concept. It consists of a framework, basic reusable modules (e.g., GPS positioning, map display) and a library implemented on top of the .NET Compact Framework.
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