The SysToMath portable C/C++ libraries and tools constitute a framework of operating system independent utilities aiding the development of software of any kind on both Win32 and POSIX based systems. See also http://SysToMath.com/etc/html/libraries.html
XdevL is a powerful cross-platform C++ Object and Plug-In Oriented programming framework which helps you developing Games or device oriented applications. The whole system can be extended using additional Plug-In's which makes it extreme flexible.
libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
A gentle and humble toolbox for those of us that love C++. It provides support for sockets, serial devices, components/plugins and many other features. People use it for developing apps that run on desktop/server systems and embedded appliances.
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STUBborn C is a tool that allows you to create a module test framework for SW modules developed in C. The framework includes: Stubs needed to link the module; A sample Makefile to build, run tests and check code coverage; Test templates using CUnit.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
s@rdalya, is a cross-browser AJAX Framework, designed to work in all DOM-supporting browsers, aiming to make DHTML programming easy and fun. Pros: + OO + Flexible, easily extendible + Modular + Independent of OS + Lightweight(when considered what it does
Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.