Showing 12 open source projects for "renderer"

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  • 1
    Glamour

    Glamour

    Stylesheet-based markdown rendering for your CLI apps

    ...Call glamour.Render(inputText, "desiredStyle") Set the GLAMOUR_STYLE environment variable to your desired default style or a file location for a style and call glamour.RenderWithEnvironmentConfig(inputText). Set the GLAMOUR_STYLE environment variable and pass glamour.WithEnvironmentConfig() to your custom renderer.
    Downloads: 0 This Week
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  • 2
    electron-store

    electron-store

    Simple data persistence for your Electron app or module

    ...Electron doesn't have a built-in way to persist user preferences and other data. This module handles that for you, so you can focus on building your app. You can use this module directly in both the main and renderer process. For use in the renderer process only, you need to call Store.initRenderer() in the main process, or create a new Store instance (new Store()) in the main process. Changes are written to disk atomically, so if the process crashes during a write, it will not corrupt the existing config. Under the hood, the JSON Schema validator ajv is used to validate your config. ...
    Downloads: 0 This Week
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  • 3
    Top Go Web Frameworks

    Top Go Web Frameworks

    Web frameworks for Go, most starred on GitHub

    go-web-framework-stars is a curated list of popular Go web framework projects ranked automatically by their star counts on GitHub. The repository generates a markdown table that includes each framework’s name, star and fork counts, open issue counts, a short description, and the timestamp of the last commit, making it a quick way to compare ecosystem maturity and activity. It includes well-known frameworks and toolkits such as Gin, Fiber, Beego, Echo, go-zero, chi, Kratos, and many more,...
    Downloads: 0 This Week
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  • 4
    electron-vite-vue

    electron-vite-vue

    Really simple Electron + Vite + Vue boilerplate

    Really simple Electron + Vue + Vite boilerplate. Out of the box, based on the official template-vue-ts, less invasive, extensible, really simple directory structure, supports using Node.js API in Electron-Renderer, supports C/C++ native addons. It's easy to implement multiple windows. By default, this template integrates Node.js in the Renderer process. If you don't need it, you just remove the option.
    Downloads: 0 This Week
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  • 5
    RiCPP

    RiCPP

    C++ Frontend for the RenderMan Interface

    RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
    Downloads: 0 This Week
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  • 6

    Wheefun Presentation Layer

    A framework for implementing a presentation layer.

    WFPL is a framework for implementing web pages using the model-view-controller (MVC) design pattern. In WFPL, documents are represented abstractly using a hierarchical "Page" structure, which are then rendered using a renderer which may represent media such as HTML, TeX, or Markdown. The controller is frequently implemented as a callback script in the case of a webpage. WPFL's strengths lie in its hierarchical design; it is similar to HTML/XML's document object model and provides a number of basic nodes. It is meant to be lightweight and low-level; it eschews concerns such as theming, but such concerns are thought to be easily facilitated through it.
    Downloads: 0 This Week
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  • 7
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
    Downloads: 0 This Week
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  • 8
    jPod Renderer is based on the jPod library, also hosted here at "jpodlib". This is the long awaited release for platform specific rendering code, both on AWT and SWT. To see jPod and jPod Renderer at work, have a look at www.cabaret-solutions.com
    Downloads: 3 This Week
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  • 9

    OpenBlocks C++ Library

    A C++ Implementation of the MIT OpenBlocks Java Code

    Please see more details under: http://education.mit.edu/openblocks. I have rewritten the parser and an OpenGL 2D/3D renderer of computer programs written in OpenBlocks. I provide here the full source code and a Microsoft Visual C++ 2005 Solution File. The code includes the C++ Library and a demo driver application that constructs a computer program using OpenBlocks and displays it using OpenGL.
    Downloads: 0 This Week
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  • 10
    This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
    Downloads: 0 This Week
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  • 11
    Evver Games is an open source project that contains an AJAX web renderer and framework for creating card games; along with the card games Golf and No Peeking.
    Downloads: 0 This Week
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  • 12
    This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
    Downloads: 0 This Week
    Last Update:
    See Project
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