Showing 8 open source projects for "keyboard input"

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  • 1
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. ...
    Downloads: 35 This Week
    Last Update:
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  • 2
    React Native for Web

    React Native for Web

    React Native Components and APIs for the Web

    React Native for Web is an accessible implementation of React Native's Components and APIs that is interoperable with React DOM. Accessible HTML. Support different devices and input modes, render semantic tags. High-quality interactions. Support gestures and multiple input modes (touch, mouse, keyboard). Reliable styles. Rely on scoped styles and automatic vendor-prefixing. Support RTL layouts. Responsive containers. Respond to element resize events. Incremental adoption. Interoperates with existing React DOM components. ...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Quil

    Quil

    Main repo, Quil source code

    Quil blends Clojure's expressive functional programming with Processing’s creative graphics and animation capabilities, offering a DSL for drawing and interactive visuals in a dynamic, artistic way. In one hand Quil holds Processing, a carefully crafted API for making drawing and animation extremely easy to get your biscuit-loving chops around. In the other she clutches Clojure, an interlocking suite of exquisite language abstractions forged by an army of hammocks and delicately wrapped in...
    Downloads: 0 This Week
    Last Update:
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  • 4
    bevy_retrograde

    bevy_retrograde

    Plugin pack for making 2D games with Bevy

    Bevy Retrograde is a plugin for the Bevy game engine that helps developers build retro-style 2D games with pixel-perfect rendering, low-resolution output, and input abstraction. It simplifies the creation of NES- or SNES-era aesthetics while integrating tightly with Bevy’s ECS and rendering systems.
    Downloads: 0 This Week
    Last Update:
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  • 5
    Chatto

    Chatto

    A lightweight framework to build chat applications, made in Swift

    ...It's been designed to be extensible and performant. Along with Chatto there is ChattoAdditions, a companion framework which includes cells for messages and an extensible input component. You can find more details about how it was implemented in our blog. Chatto is a Swift framework to ease the development of chat applications. At the UI level, it takes care of managing the UICollectionView where the messages are displayed and provides a placeholder for an input component. Provides support for interactive dismissal of the keyboard and adjusts the insets automatically when it appears. ...
    Downloads: 0 This Week
    Last Update:
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  • 6
    Phaser Input

    Phaser Input

    Adds input boxes to Phaser like CanvasInput, but also works for WebGL

    phaser-input is a text input plugin for Phaser, enabling text fields in canvas-based games. Since HTML inputs can't be styled or positioned reliably in canvas games, phaser-input provides native-feeling input boxes that work directly in-game.
    Downloads: 0 This Week
    Last Update:
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  • 7
    YYKit

    YYKit

    A collection of iOS components

    ...The repository splits out independent submodules such as YYModel (a high-performance JSON ↔ model mapping layer), YYCache (a fast caching system), YYImage (image handling, including support for formats like WebP, APNG, GIF), YYWebImage (asynchronous image loading and caching), YYText (a rich text display and editing component), YYKeyboardManager (keyboard/input management), YYAsyncLayer, YYDispatchQueuePool, and various handy Categories that extend Foundation/UIKit with utility methods. YYKit is intended to be modular, though historically some interdependencies exist, which is why the author suggests using the individual components where possible instead of the entire monolithic library.
    Downloads: 0 This Week
    Last Update:
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  • 8
    A framework built in using Flex 3 that provides the basic functionality of user interaction and audio control.
    Downloads: 0 This Week
    Last Update:
    See Project
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