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C4 is a C++ class library for analyzing sound files, particularly spoken and sung phonations. C4 provides features such as frequency analysis, pitch extraction, or calculation of voice quality parameters (e.g. alpha ratio, HNR, jitter, etc.).
A comprehensive business framework to enable sophisticated enterprise workflows. Define, simulate and deploy cross-platform workflows while being able to enrich and customize the core services on demand.
Channel is a C++ framework for distributed message passing and event dispatching, configurable with its components (msg ids,routing algorithms...) as template parameters. As a namespace shared by peer threads, channel supports scope control and filtering
Qt-Extentions are additional or extended Qt or KDE classes I've written for other projects, but can be useful for other developers too. Actually the code is GPL2, but if you want another licence, just contact me.
Spiral is an event-driven networking engine written in C++ and licensed under the MIT license. It is a port of the Twisted Matrix python library.
It aims to be source compatible, Twisted source code should be easy to adapt to C++.
To implement the State Machine model of behavior with chain of command design pattern. Commands and created out of Actions of a State Model {ENTRY, INPUT, TRANSACTION, EXIT} and can be exectued independently or bundled together to form a chain.
Sharemind is a secure multiparty computation system that allows you to process data without seeing it.
IMPORTANT: The version available on this page is a seriously outdated version that is kept available as an educational tool. More recent versions with more features and better quality are available from http://sharemind.cyber.ee/.
PlexBench is a cross-platform, web-enabled, analysis tool that is driven by a scalable backpropagation feed-forward neural network. It uses embedded Perl for scripting and is written in the style of an in-process Component Object Model (COM) C++ program.
An inversion of control mechanism for C++. cpp-resolver takes advantage of the strengths of C++ to check the resolution of dependencies at link time, while promoting proper separation of concerns.
A cross-platform framework built in C with multiple language bindings, easing the transition between languages and platforms, while maintaining ABI compatibility.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
PGF is a project that aims to define a basis for reliable, open-source and non-restrictive environment for creating games for different platforms. More than just a bunch of libraries, PGF is in fact a concept, that could be followed by anyone.
Python Integrated Parallel Programming EnviRonment (PIPPER), Python pre-parser that is designed to manage a pipeline, written in Python. It enables automated parallelization of loops. Think of it like OpenMP for Python, but it works in a computer cluster
Expatpp is a simple C++ layer to make using the open source expat XML parsing library vastly easier for complex schemas. It has been used widely in industry including the Valve Steam project.
Unit++ is a C++ framework in the spirit of junit, but implemented from scratch in C++. This is done to work better with the C++ world, than a port of the Java version can.
t-db is ORM C++ library with simple interfaces and many database driver supporting.
Features:
WebApp - high scalable web development framework.
QtBridge - work with Qt library objects so easy.
Chomoko is a simple, light-weight, intuitive message transferring library. Pure C++ (with sockets), Open Source (GPL), Performance-Oriented, Assured (Reliable), Once Delivery, Point-to-Point, Easy to Setup and Use, Simple, and Clean
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
TUT performs all required tasks that one can expect from unit test framework, but at the same time is small and robust (about 2.5k SLOC with 98% self-test coverage). Deploying TUT is very fast, since it is a header-only library.
A C++ RAII ( Resource Allocation Is Initialization ) implementation of an automatic pointer/reference. Pointable/Referenced objects are handled in a manner similar to Python. Strives to have the simplest syntax possible.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.