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Spiral is an event-driven networking engine written in C++ and licensed under the MIT license. It is a port of the Twisted Matrix python library.
It aims to be source compatible, Twisted source code should be easy to adapt to C++.
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
Java Soft-Real-Time Processor: A generic processing engine that can guarantee the timely completion, successful or not, of some processing task. Written to be easily applicable and extensible, with high efficiency and performance, and low overhead.
A powerful but lightweight configuration-, dependency-injection-, and scripting framework for the JVM, leveraging a combination of annotations and the standard Java script engine framework to provide self-validating scriptable configuration files
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
Mix2ool is an integrated framework (PHP + JS) for developing websites while enabling the usage of HTML5 and some other useful UI components. It's advanced from mix framework but having a big change in the view engine.
The X Beam ("the cross beam") is a cross platform C++ 3D world simulation engine with powerful customization support. It is currently being developed for Linux, Mac OS X, and Windows.
Entropia Engine++ is a 2D Game Engine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more.
I've moved the project to http://www.eepp.com.ar .
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
The open web architecture framework defines web applications in an eclipse based DSL editor. A code generator transforms the models into a Google Web Toolkit / Google App Engine project which can be customized by the developer.
Javen library is a framework for developing C++ application simply, with similar API to Java library. Hawk search engine is a software platform that used to build Vertical Search Product more easily for the Moderate Company or End Users.
construtsor it's a visual struts development tool. It will help you to create Actions, Form and Pages and link them saving a lot of time and efforts. It could also reverse-engine struts config files.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
A metadata driven rules engine based on Java. This engine will allow you to configure your own domain specific metadata. It provides features like dynamic rule definitions, chaining of rules and is very easy to define rules.
High performance PHP framework that enhances PHP with "application level multiple inheritance" and provides services for UTF-8, security, easy i18n, etc. It provides also a template engine that allows client side rendering of pages.
The Selective API Engine is a .NET framework which allows programmers to tie together multiple APIs to provide redundant and broad compilation of related data.
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.